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The phenomenon of cpu utilization in version 0.65
 
In the picture, we can see that when rendering with 0.65, there may be insufficient CPU utilization for the support of two or more CPUs. When rendering in the picture, only CPU2 is working, and the efficiency of CPU1 is hardly brought into play. If the new version can support multi-cpu multi-core multi-thread, I think it will be a qualitative leap,

Compared with 0.64, the current rendering speed has been greatly improved. This is really exciting, and it is already very good.
The speed of the new version is significantly improved
 
I tried to compare it with the previous centileo0.664 rendering. Of course, it's easier to compare. I just used one of my previous project files as a reference for comparison. With the new 0.65 render, I can see a huge improvement in rendering speed. My graphics card is an antique gtx1060 6g, with two Xeon E5 CPUs, but during the rendering process, I also found a problem, that is, when rendering in version 0.664, because it is a dual CPU, it repeats during the calculation A CPU process appears. Switching phenomenon, the first CPU works for 10 seconds, then switches to the second CPU, causing the rendering speed to drop. The new version does not have this problem, but the new problem is that only one CPU can be used for calculations, therefore, a computer with multiple CPUs will not be able to work at full capacity. If it can support multiple CPUs and perform multi-threaded calculations, the effect will be improved more significantly.
Edited: coooooolin - Nov 24, 2022 00:45
The problem of Sinicization, The problem of Sinicization
 
Hello, I'm from China, I like to chinese this renderer into Chinese, and let more people use, but there is a question in the process of Sinicization, the relevant information of the shader can be Chinese, but the node editor has not found the corresponding text display for the time being, how to modify the English characters of the node editor into Chinese?
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